Memcpy((char *)addr, (char *)my_logo, my_logo_size) Īll of these changed ended up producing the same result: a blank screen with no logo appearing. I tried editing /board/freescale/ m圆q_sabresd/ m圆q_sabresd.c, and changed the following code items (and they are the same name as the constant items in the my_logo.c file)Īddr = ioremap_nocache(iomem_to_phys(addr), my_logo_size) I tried saving the file in 16 color bmp format insteadģ. I tried a different image to make sure there wasn't an error with the one I was using.Ģ. Here is the debug I have attempted:Īll of these changes have been made using a clean build.ġ. When I rebooted the device, the splashscreen was blank. Now, I backed up the Freescale splashscreen file, and copied my. c file, i noticed that there was little difference besides the declaration of the array, and a logo_size method. Here is where there might be an issue: the tool converted my file into a. bmp by editing it in MS Paint, and got the bin2txt.py tool ( ), then converted my bmp image using the tool. After successfully implementing steps 1 and 2 (enabling and setting variables), I was able to see the default Freescale splashscreen (the one I had seen on a development board I have).Now, I proceeded to step 3, and downloaded a 600x400. Here is an explanation of what processes I have tried so far.Īfter a bit of research, I came across a thread that had the following manual outlining a process for setting up my splashscreen: (section 5.4). I am trying to customize the splashscreen within U-boot, but have run into a problem: Whenever I put in a custom splashscreen, the screen appears blank. BSP Version: Freescale Android BSP for KitKat 4.4.2_r1
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